Skullsight
(Divination, Necromancy)

Range:  0
Components:  V, S, M
Duration:  1 year
Casting Time:  1 day
Area of Effect:  Skull touched
Saving Throw:  None

The caster enchant skulls to spy on certain locations. He can handle one skull per 2 points of Intelligence. The material component for this spell is a skull with a ruby in the brain hollow. The skull must be on the same plane as the caster in order for him to be able to see through it.

